[ Situation of Dishwasher Use ]
When using the dishwasher, the user interacts with an object called the [dishware] to utilize the obstacle, which is the [dishwasher]. Here is a summary of all the steps from the user’s perspective.
[ User Scenario ]
- The user opens the dishwasher door.
- The user inserts the dishes into the dishwasher.
- The user adds detergent to the dishwasher.
- The user closes the dishwasher door.
- The user powers on the dishwasher.
- The user selects the control options on the dishwasher.
- The user presses the start button on the dishwasher.
- Once all the tasks are completed, the dishwasher plays an alarm melody to notify the user.
[ UX Journey Map ]
[ User Experience Using a Dishwasher ]
[ Affordance ]
Direction to grab the door handle
Pressing the visible power or button
Recognition of a problem when a beep sound is heard
[ Variable or Constraint ]
Inability to open the door manually
[ Gimmick Point ]
Instead of noise, orchestral music plays.
The dishwasher door has a touchscreen water gun game to clean the dishes more effectively.
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